remote.OnServerEvent:Connect(function(adminPlayer, targetUserId, action) if not isAdmin(adminPlayer) then return end local targetPlayer = game.Players:GetPlayerByUserId(targetUserId) if targetPlayer then if action == "Kick" then targetPlayer:Kick("Kicked by admin.") elseif action == "Ban" then bannedPlayers[targetUserId] = true targetPlayer:Kick("You are banned.") end end end)
The admin clicks "Kick" on their screen ().
Below is a complete, long-form guide and fully functional script that operates safely under FE guidelines. Understanding FE (FilteringEnabled) in Roblox
local ReplicatedStorage = game:GetService("ReplicatedStorage") local kickEvent = ReplicatedStorage:FindFirstChild("KickEvent") local admins = 11111111, 22222222 -- The UserIDs of your admins op player kick ban panel gui script fe ki work
Auto-fills or matches partial usernames so you do not have to type long names perfectly.
– a more advanced “KI” could be a text box that appears when you press a key, allowing you to type a reason. That’s also possible but beyond the scope of this basic panel.
-- Ban storage (persists until server restarts; to make permanent use DataStore) local bannedPlayers = {} -- key: userId, value: reason remote
-- Admin authentication list (must match client's list, but server also validates) local allowedUserIds = 123456789, 987654321 -- Same as client
-- Replace with your own OP player's UserId local OP_USER_ID = 123456789
We’ll assume it’s a LocalScript inside a ScreenGui that’s created by the LocalScript itself. – a more advanced “KI” could be a
An utilizes safe client-to-server communication via RemoteEvents. This allows authorized users to execute critical commands—like kicking, banning, or freezing players—so that the actions successfully register across the entire server. Without FE compatibility, your GUI script will only show changes on your screen while the target player remains completely unaffected. Key Features of the OP Admin Script
You can extend this script to include: