: mouse_x , mouse_y (current position), timer (milliseconds since script start).
Controlling the target window is the first step in any UoPilot script.
Always include if_not or else scenarios in findimage searches to prevent the script from stalling if an image isn't found.
BLOCKINPUT 0 // Release input block MESSAGE "Script completed successfully." uopilot script commands updated
If you want, I can generate a printable cheat-sheet or examples tailored to specific workflows (e.g., cluster maintenance, CI/CD deployments).
repeat / end_repeat : Loops a specific block of code a set number of times.
IF $RESULT_X > 0 // Click using hybrid movement to look human CLICK_HYBRID LEFT, $RESULT_X, $RESULT_Y, 50 WAIT 500 : mouse_x , mouse_y (current position), timer (milliseconds
kclick : Hardware-level click simulation (useful for bypassing anti-cheat).
Below is the definitive list of commands that have received syntax or functional updates in the last two years. Deprecated commands are marked with [DEP].
: load_script (<tab_number> <script_path | script_name>) BLOCKINPUT 0 // Release input block MESSAGE "Script
SET $RUNNING = 0 // Exit loop
Never loop commands without a wait modifier. Running scripts at 0ms delay can overload your CPU or cause the target game to disconnect you.
For gamers and automation enthusiasts, staying current with the latest script commands is essential for maximizing efficiency. UOPilot remains one of the most powerful clicker automation tools available. This comprehensive guide explores the newly updated script commands for UOPilot, providing you with everything you need to know to write effective scripts. The documentation described in this article is based on UOPilot version 1.07 beta 5, though newer versions have introduced significant enhancements.
GENERATORS
GENERATORS
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