Steamapi Writeminidump ^new^ Jun 2026

: Increment the uBuildID parameter with every build pushed to QA testing or public distribution. This lets you quickly filter out historical bugs that were already patched in a previous update.

SteamAPI_WriteMiniDump( pExceptionInfo->ExceptionRecord->ExceptionCode, pExceptionInfo, STEAM_BUILD_ID // defined by your build system ); // Optionally show a dialog return EXCEPTION_EXECUTE_HANDLER;

[ Game Crash Event ] ---> [ _set_se_translator Handler ] | v [ SteamAPI_SetMiniDumpComment ] | v [ SteamAPI_WriteMiniDump ] | +--------------------+--------------------+ | | v v [ Local File Generation ] [ Upload Queue ] (.dmp stored in game directory) (HTTP POST to Steam Servers) | v [ Steamworks Dashboard ]

: A custom identifier (usually your Steam Build ID or game version number) to help you match the crash dump with the correct debugging symbols (PDBs). 2. C++ Code Example SteamAPI WriteMiniDump

SteamAPI_WriteMiniDump is your "black box" flight recorder. For indie devs and AAA studios alike, it bridges the gap between a frustrated user's bug report and a definitive code fix. By integrating it early in your development cycle, you ensure that when things go wrong, you have the data you need to make them right.

The values held in CPU registers at the time of failure.

I can provide specific wrapper code or backend configuration steps for your setup. Share public link : Increment the uBuildID parameter with every build

Visual Studio will take you directly to the code that caused the crash. Best Practices and Considerations

S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32

: Ensure your uBuildID is less than 10,000,000 , as larger values can cause the reporting system to fail. Viewing the Reports By integrating it early in your development cycle,

A typical implementation involves setting up an unhandled exception filter:

pub unsafe extern "C" fn SteamAPI_WriteMiniDump( uStructuredExceptionCode: uint32, pvExceptionInfo: *mut c_void, uBuildID: uint32, )

The files are typically timestamped or appended with the process ID to prevent overwriting previous crashes. Reading and Debugging the Output