Perfect for retro games, pixel art, and emulators, ensuring pixels remain perfectly sharp without bilinear blur. How Lossless Scaling Works Behind the Scenes
| Feature | Lossless Scaling v2.1.1 | Nvidia DLSS 3 | AMD FSR 3 | | :--- | :--- | :--- | :--- | | | Any GPU (DX11/12/Vulkan) | RTX 4000 series | RX 5000+ / Nvidia 1000+ | | Game integration | None (System-wide) | Required per game | Required per game | | Visual quality | Good (some ghosting) | Excellent | Very Good | | Input lag | Moderate (25-35ms) | Low (10-15ms) | Moderate (20ms) | | Price | $7 (one-time) | Free (with GPU) | Free | Lossless Scaling v2.1.1
Select your preferred (LS1 or FSR are recommended for 3D games). Turn Frame Generation to LSFG 2.1 . Perfect for retro games, pixel art, and emulators,
If your GPU struggles to output native 4K or 1440p, Lossless Scaling v2.1.1 allows you to drop the in-game resolution and upscale using several high-fidelity options: If your GPU struggles to output native 4K
+--------------------------------------------------------------+ | Lossless Scaling v2.1.1 | +--------------------------------------------------------------+ | +------------------------+------------------------+ | | v v [Capture & Pacing] [UI & Localization] - WGC Framepacing Alg. - Precise UI Detection - Independent Flip Mode - Added 4 New Languages - Cursor Target Sync - Multi-Monitor Patches 1. WGC Capture and the New Framepacing Algorithm
The star of v2.1.1 is LSFG. It analyzes consecutive frames using machine learning models to inject interpolated frames, effectively doubling or tripling your perceived frame rate (X2 and X3 modes). Version 2.1.1 improves artifact reduction around fast-moving on-screen text and user interfaces. Universal Upscaling Models
Note: As always with frame generation tools, ensure your GPU drivers are up to date for the best compatibility.