High performance impact. Higher values eliminate grain but lower FPS.
Follow these steps to deploy RTGI 0.36.1 into your favorite game:
Quality: High Radius: 0.65 Bounce Intensity: 0.9 Bounce Saturation: 0.4 Ambient Occlusion Mix: 0.5 Temporal Amount: 0.75 Edge Threshold: 0.15
Light carries color from one object to another. Standing next to a red wall reflects a subtle red glow onto your character's clothing. Reshade Rtgi 0.36.1
: Introduced in earlier 0.3x versions, these help maintain temporal stability, reducing flickering or "ghosting" when the camera moves. 3. Implementation Requirements To function properly, RTGI requires: How To ReShade RTGI - Install and Adjust
Reduces the noisy "flicker" artifacting in motion by blending data across consecutive frames.
Beyond Global Illumination, RTGI 0.36.1 brings a major overhaul to how screen-space reflections are calculated. High performance impact
After the long period where 0.36.1 reigned as the most stable version, Pascal Gilcher released what he calls the in mid‑2025. Highlights include:
: Code optimizations offer a 5-10% frame rate improvement over older 0.2x versions. How Screen-Space Ray Tracing Works RTGI relies heavily on what is visible on your monitor.
: This version improved the shader's ability to guess the thickness of objects it can't "see" behind, reducing the "ghosting" or halo effects that often plague screen-space effects. Technical Limitations Standing next to a red wall reflects a
: Increase the temporal blending factor or slightly lower the ray amount to let the engine refresh cache frames faster.
RTGI is a demanding shader that alters the rendering pipeline post-frame. Players should expect a performance hit depending on their resolution and quality configurations: Quality Preset Estimated FPS Cost Ideal Hardware Target 10% – 15% Entry-level GPUs (GTX 1660 / RX 580) High 20% – 30% Mid-range GPUs (RTX 3060 / RX 6700 XT) Very High / Ultra High-end GPUs (RTX 4070+ / RX 7800 XT+) Installation and Setup Guide
: High numbers eliminate noise but crush frame rates. Set Ray Amount to 3 and Step Amount to 8 for a balanced gameplay profile. 3. Z-Thickness