Dos2 Item Ids !free!
: You can find more IDs on community-maintained lists like Pastebin or by using the Divinity Engine to inspect "Root Templates". Alternatives to Manual Spawning
Divinity: Original Sin 2 (DOS2) is a massive RPG that thrives on freedom, allowing players to manipulate the world in countless ways. However, sometimes you need a specific item, a unique quest piece, or just want to test a build without waiting hours to find gear. That’s where come in.
There are several ways to use DOS2 item IDs, including:
: This DOS2 Unique Items Spreadsheet contains details for nearly every unique item in the game, including their locations and base stats. dos2 item ids
If your console commands are not generating items, double-check these common issues:
Complete Divinity: Original Sin 2 Item ID Guide: How to Find and Use Item Codes
Stuck on a puzzle or accidentally sold a vital progression item? Use these IDs to fix your save game immediately. Act 1: Fort Joy & Reaper's Coast QUEST_FTJ_AtusaLeg Purging Wand (Charged): QUEST_PurgingWand_A The Teleporter Gloves: QUEST_FTJ_TeleportGloves Meistr's Vault Key: QUEST_RC_MeistrVaultKey Blackroot (For Ritual): INGR_Blackroot Act 3 & 4: Nameless Isle & Arx The Capacitor (Nameless Isle): QUEST_Hax_PhaseCapacitor Alexander's Head: QUEST_Island_AlexandersHead Amadia's Face (Shrine Piece): QUEST_Island_AmadiaFace Sanders' Amulet (Arx): QUEST_ARX_ToymakerAmulet Crafting Materials and Runes : You can find more IDs on community-maintained
Are you trying to spawn a that isn't listed here?
Only spawn stackable items (like Gold, Potions, and Scrolls) in high numbers. Spawning 100 individual swords at once can freeze or crash your game client.
In-game, press (tilde) or F12 to open the console (depending on your settings). That’s where come in
Spawning late-game quest items early (like the Swornbreaker in Act 1) can break NPC dialogue triggers and stall your story progression.
: Advanced users can even extract IDs directly from .charsave files using a text editor to identify precisely what was in a character's inventory at a specific moment. The Ethics of "Spawned" Mastery

