Version 5.5.x fully supports After Effects CC through 2024, as well as CS6. More importantly, it includes native MFR (Multi-Frame Rendering) support and compatibility with Apple Silicon chips (M1, M2, M3 series), dramatically improving render times on modern Mac hardware.
Any professional 3D software that allows you to render out a "UV/ST" map and a "World Position Pass." This includes Blender, Cinema 4D, Maya, 3ds Max, Houdini, and Redshift.
This is the flagship plugin of the bundle. It reads a UV pass (sometimes called a Texture Coordinate pass or ST pass) generated by your 3D engine. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Effortlessly tile textures across the surface.
Creates a coordinate system from scratch within AE. Key Features 🚀 Version 5
ft-UVPass Bundle v5.5.1a is a specialized utility for motion designers who need to integrate 3D renders into Adobe After Effects without constant back-and-forth between software. This bundle includes two main tools: ft-UVPass Pro ft-PPass2Matte Core Tools & Functionality ft-UVPass Pro
Unlocking 3D Power in After Effects: A Deep Dive into ft-UVPass Bundle v5.5.1a This is the flagship plugin of the bundle
For motion graphics artists and compositors working between 3D software (like Cinema 4D, Blender, Maya) and Adobe After Effects, the workflow can often feel disjointed. Making a minor texture change or creating a new matte—like selecting just the handle of a coffee mug—usually means returning to the 3D application, rerendering, and bringing the new assets back into After Effects.
The bundle includes two primary native plugins that utilize Arbitrary Output Variables (AOVs) from 3D software: ft-UVPass (Pro):