Rimworld Create Xenotype
~2,200
Every gene has a metabolic cost or benefit. Managing this number is the core puzzle of gene editing:
With these tools, you are no longer just a colonist on the Rim—you are a god of genetics. Go forth and create the perfect species to survive, or thrive, against all odds. rimworld create xenotype
: Awful Plants, Awful Artistic, Intense UV Sensitivity, Slow Study.
Mastering the art of the xenotype is a journey, from a new race for one colony to a persistent species. The system is a powerhouse of replayability. So go forth, start splicing those genes, and see what you can create. The Rim is now your gene lab. ~2,200 Every gene has a metabolic cost or benefit
Currently, custom xenotypes are static. This feature adds , making family planning, selective breeding, and gene preservation meaningful. It also encourages roleplay — e.g., creating a noble bloodline with mandatory psychic sensitivity or a slave caste with recessive docility.
. If two "Dirtmoles" have a child, the baby will be a Dirtmole. : These are implanted via a medical procedure. They cannot be passed down : Awful Plants, Awful Artistic, Intense UV Sensitivity,
Forcing your xenotype to depend on substances like psychite, alcohol, or go-juice grants massive metabolic points (+4). If they consume the drug regularly, they suffer no negative effects. 💡 3 Powerful Custom Xenotype Builds 1. The "Frost-Grown Miner" (Ideal for Mountain Bases)
Metabolic efficiency will be low; ensure you have enough food. The "Subterranean Miner" Goal: Mining and surviving underground.
: Adding dependencies (like Luciferium or Alcohol dependency) gives high metabolic rewards (+4), but can lead to early-game colony death if your supply lines fail.
Delicate (takes more damage), Awful Social, Awful Melee.