View Forum - Growth And Shrink Games | PLUS | Cheat Sheet |
There is a distinct design split regarding how the size change functions:
To be a respected member of the community, follow these standard rules:
A business simulation twist: You are a CEO who accidentally shrinks your entire office to 1/12 scale. You must manage your empire from atop a desk, using paperclips as bridges and navigating a stapler as a boss monster. Hugely popular for its humor and creative use of forced perspective.
The biggest frontier for the G&S community is . Scale is notoriously difficult to simulate on a flat monitor, but VR headsets excel at conveying true depth and height. Community developers are actively experimenting with VR tech demos to create the ultimate sense of presence, whether you are looking up at a skyscraper-sized character or peering down at a microscopic world. View forum - Growth and Shrink Games
Players are reminded that “Growth and Shrink Games” is a sandbox. Do not attempt to engineer real-world devices based on game mechanics. Do not test on pets. Do not swallow “reversal pellets” sold in the marketplace.
From shrinking down to navigate a microscopic world to growing into a towering giant, these games subvert standard digital physics. They offer players a radical shift in perspective that touches on deep-seated psychological themes of power, vulnerability, and curiosity. What are Growth and Shrink Games?
Characters expand in size, often gaining immense power, altering their environment through sheer scale, and stepping into the role of an unstoppable force. There is a distinct design split regarding how
In these forums, discussions generally fall into three categories:
Conversely, “shrink” games focus on . Themes include:
Navigating the Micro-Macroverse: A Deep Dive into the "Growth and Shrink Games" Forum The biggest frontier for the G&S community is
As forum members frequently discuss, building a functional size-alteration game is a technical minefield. Standard game engines like Unity or Unreal are optimized for static character scales. When a developer alters a character's scale property dynamically, several systems break:
Developers in these forums are now integrating simple local LLMs (like fine-tuned Mistral models) to generate real-time size-based descriptions. Climb to 100 feet tall, and the AI rewrites every NPC’s dialogue to reflect awe or terror.
What used to be a highly obscure pocket of the internet is gradually bleeding into the mainstream. The success of games like Superliminal (which uses forced perspective to alter object sizes), Grounded (backyard survival), and Katamaei Damacy (growing by rolling up objects) proves that audiences crave scale-based mechanics.
: The content is highly specialized. Users not interested in size-alteration fantasies or the specific game mechanics associated with them may find the community irrelevant.