Wii Ntsc-u Complete Virtual Console Collection › [ FREE ]
The Virtual Console library was vast, featuring games from a wide array of iconic systems. Here's a breakdown by platform:
Are you interested in the (CRT vs. modern HDMI scalers)? Share public link
The collection featured a diverse array of platforms, including several that were never released as physical hardware by Nintendo.
Unlike NSO, which requires an ongoing internet connection and subscription fees, Virtual Console titles live directly on the hardware and can be played entirely offline. Wii NTSC-U Complete Virtual Console Collection
Nintendo shut down the ability to add Wii Points in March 2018 and closed purchases entirely in January 2019. You cannot legally buy a new VC game today.
Though smaller in number due to the complexity of emulation, the N64 library was packed with revolutionary titles. The launch day lineup included Super Mario 64 , and the service later saw the addition of The Legend of Zelda: Ocarina of Time , its direct sequel Majora's Mask (which marked the 300th game milestone), Mario Kart 64 , Star Fox 64 , and Paper Mario . These were the most expensive games on the service, typically retailing for .
In hindsight, the Virtual Console was a revolutionary concept that never fully realized its potential. Despite its incredible breadth, the library had notable gaps. Games from third-party giants like Square Enix, Capcom, and Konami were sparsely and inconsistently added. To date, of the hundreds of NES and SNES games released, the Virtual Console captured only a fraction. For instance, the NES library had 677 officially licensed titles in North America, but the Virtual Console only offered 94. Similarly, for the SNES, the count was limited to 72 titles. Licensing issues, music rights, and corporate politics were constant hurdles that prevented the service from becoming the complete, universal archive many had hoped for. The Virtual Console library was vast, featuring games
SNK’s premium arcade-at-home system was notoriously expensive in the 1990s. The Virtual Console democratized these titles for a fraction of their original cost.
Today, the remains one of the most accessible and robust ways to experience the golden age of gaming in a single, curated location.
NEC's TurboGrafx-16 was a unique addition, representing a console that had a niche but passionate following in North America. The service launched with Bonk's Adventure and Bomberman '93 shortly after the Wii's release. The library included the legendary Castlevania: Rondo of Blood (on CD), Ys Book I & II , and the mind-bending shooter Blazing Lazers . Share public link The collection featured a diverse
If you have a Wii that was dormant in an attic with 400 blocks of used space—yes. Go buy a lottery ticket.
The Virtual Console is flexible with control schemes. Here’s what works for different systems:
Why would someone seek out a 427-game archive? For enthusiasts, the completed collection represents a final, snapshot-in-time library of the original Wii's digital service before it was lost to the void. It’s a form of , preserving not just the games, but the meta-data, the emulator configurations, and the specific official releases authorized by Nintendo.
Nintendo released free demos for Pokémon Rumble and WarioWare: D.I.Y. Showcase . Are demos part of the "Complete Collection"? If you exclude them, you don't have a full system set. If you include them, you’re a masochist.